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TTRPG Rules

Fate Core-based, with a few tweaks.

Abilities

The official list of “Skills” from the original Fate Core is:

Athletics, Burglary, Contacts, Crafts, Deceive, Drive, Empathy, Fight, Investigate, Lore, Notice, Physique, Provoke, Rapport, Resources, Shoot, Stealth, Will

Changes

In addition to the cosmetic change from “Skills” to “Abilities”, the “ standard” list of abilities has been adjusted to better fit the setting and the GM's sense of balance. Some of these abilities overlap (and may or may not be redundant for many characters). Anything listed as a “natural talent” will have a score of at least zero. Learned or exotic abilities may or may not be possessed by a particular character (such as “Sorcery)

Custom abilities that a player can justify which doesn't substantially alter the balance of power or the setting will also be permitted.

Similarly, “Stunts” has been renamed to “Specialties”

Abilities

Athletics: a natural talent that covers individual exhibitions of bodily speed, strength, and agility.

rules.1637987242.txt.gz · Last modified: by epicanis