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Map Key
A: Village Temple The village temple to the nature spirits is a A-frame/longhouse sort of structure made from whole felled tree-trunks. Various wood/bone/horn sculptures adorn the interior, with a large statue of a stag on a pedestal in the front near the door. The symbolic eyes of the Great God shine through glass in the front and back corners of the building near the roof.
B: Grodd Bortson's charcoal operation and residence Grodd's place of business is a brick building with a brick-and-iron roof, vegetation carefully cleared from around it. Inside, bags of different kinds and grades of charcoal and firewood around the walls, and a huge tub of water at the back, which can be easily tipped out across the floor to put out fires…
Grodd's residence is a small stone building a short ways away.
C: “Mayor's” (regional governor) residence A large, well-furnished three-story home where the governor of this small region (the “mayor”) lives. The foundation and some of the stonework looks much, much older than the house itself.
D: The Stag-in-Stupor, the village Inn, Stables, and Brewery, in three separate buildings. Local legend (mostly actually true) has it that early in the village's founding decades ago, a stag was found one morning having apparently gotten into the temple's sacramental cider, laying on the ground in a happy stupor on the site where the Inn was built. The story goes that the same stag apparently returned several years in a row to be given drinks by inn patrons after it was built. The locals even named him “Bucky Fourlegs”. The locals insist that it's good luck if you can share your drink with Bucky Fourlegs. A small fenced area next to the inn has been built half-jokingly for the stag should he ever return. It currently has a crude wooden sculpture of a stag with its head stretched out to have drinks poured into its mouth, which run through the statue and emerge from an appropriate opening underneath. The brewery is mostly in the basement of an adjoining building (where temperature is more even) and is run by a dwarven brewmeister.
E: The village's public well, on the village commons
F: Apothecary/Veterinarian/Doctor
G: Tannery This place *reeks*, which is why it's way out on the edge of the village area, downwind most of the time. Hides and skins hang on racks for stretching and drying, and some horrifically smelly wooden tubs contain some sort of filth that the skins are soaked in to soften.
H: Boat docks and Eel stables A couple of docks for boats passing up or down the Celeritous river, at the bottom of the basalt cliffs. A system of ropes and winches at the top allows merchandise and occasionally passengers too lazy or unable to ascend the ladders to the top to be lifted up next to the warehouses. Next to the docks, a convenient little cove in the cliff has wooden fencing and gates in the water for draft eels to be stabled after unhitching from the docked boats.
I: Small Warehouses For the storage or transfer of trade goods, often trades between dwarven mine products for fish.
J: “Genral Stor”[sic] A moderately large, wooden, two-story building. The entire ground floor is the store itself which carries a regular selection of commonly-needed goods plus an ever-changing selection of other random items that have become available for trade. The kindly old couple that run the place live upstairs. A small yard in the back has a small garden, a clothesline, and a tiny stable for the pony.
K: Blacksmith
L: Mayor's Advisor's residence
M: Dwarven “whitesmith”
N: Farrier
O: (human) carpenter
P: Grain Miller
Q: Butcher
R: Chandlers
S: Halfling bowyer/carver
T: Grindle Garish, Fine Shoer of Finer Feet
U: (human) Cobbler
V: Orphanage This isn't as large as one might think - this is quite a small village in a relatively unpopulated area. This is really just a moderately large residential home. There are typically about 4-5 orphans that live here, at most.
W: (Haven't decided yet)
X: Baker
Y: (Haven't decided yet)
Z: (Haven't decided yet)
NOT SHOWN: A guard shack on the other side of the bridge,various small residences in the village, a coherent visual design, sanity.

